

Please stop thinking of this company as anything other than another than another soulless ball of wealth generation for a particular elite. Twelve million dollars is just a tiny drop in the bucket for the multibillion dollar multinational corporation Nintendo but will almost certainly ruin the lives of this couple who engaged in defying shortsighted capitalist greed. Not just the big titles, but every little game that came out during that time period, disposable or high quality, popular or obscure–how will we ever study our own cultural history if we do not know it? There’s a much wider discussion to be had about digital preservation in general in the internet age but Nintendo is just obliterating huge swaths of their own history for short term financial gain.
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Nintendo’s paltry system of remaking a handful of titles like Wind Waker and Twilight Princess and then selling them at or near current gen full price absolutely is not enough and is more abuse of the fact they hold such a tight control over the games in their catalog.Īnd even putting aside games people want to play for fun, there’s the entirely separate issue of historical preservation! Taking down massive ROM sites and forcing the people running them to pay millions of dollars they can’t afford means less and less places old games are cataloged and preserved. This holds especially pertinent for games on systems near the middle of Nintendo’s history like the N64 and Gamecube which have seen the least distribution since their original releases. Is it really strange people turn to ROMs and emulators for these games? If they’re not available, what else are people supposed to do if they want to play these games? Pay exorbitant multi-hundred dollar prices to get the original versions of the game used and scrape up money to try to find a functioning old console to play them? The money isn’t even going to Nintendo at that point. It’s obvious Nintendo tries to create a mystique around their products by holding them back, just like Disney used to do with its “Disney Vault” scheme of making old movies limited time purchases. To think Nintendo is doing this any of this unintentionally is just closing your eyes to the facts. And when they do make these products, guess what? They’re sold in extraordinarily limited quantities and if you don’t act fast you can only buy them from scalpers. And they release products like the NES and SNES Classic because they know this, they know their games are in such high demand because they don’t make them available on a wide scale. They make no effort to make any significant portion of their massive catalog of previous-generation games available and accessible to the public, at best only selecting piecemeal titles here and there restarting every console generation but now seems to have abandoned even that. Nintendo creates artificial scarcity of its products, and the medium of digital games is especially susceptible to this.

We can only guess how much more progress will be made once we get another look at Bleak Faith.īleak Faith: Froken has yet to receive a release date, and is still firmly in its development phase.Today in “Nintendo is a bunch of sweaty corporatist goons who want to be Disney so fucking badly but never will be”: That said, it is still good to see that the developers have made great progress. While Bleak Faith: Forsaken looks quite impressive in the demo and seems like a mix between Dark Souls and Bloodborne, it is not the final version of the game. Soon, multiple giant robots starting appearing in the field, and the player must stealthily avoid them before reaching a new structure where a boss fight begins. During the bleak days that preceded the sundering of the world.
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However, it only seems open and free until a giant robot starts walking across the field and the player is forced to hide in the bushes. Summoned by willpower or faith in the ability to do so, the Light can be harnessed to. After fighting multiple smaller foes, the player then makes it out of the narrow streets into a stunning open world.

Bleak Faith also features a stamina system that should force players to make their actions count. The demo kicks off with the player character traversing through narrow spaces and fighting multiple smaller enemies. The gameplay demo shows the player character sneaking past a vast, but dark open-world area which is also populated by unforgiving enemies and mechanical giants.
